Scene Assembler¶
Scene Assembler is a node-based scene assembly and render queue addon for Blender 5.1+. It lets you build complex multi-layer renders visually — combining collections, applying per-layer overrides, configuring render passes, and sending everything to a local render queue — without modifying your production scenes.
What it does¶
In a typical production workflow, rendering multiple variations of a scene means duplicating .blend files, manually adjusting settings, and keeping everything in sync as the project evolves. Scene Assembler replaces that with a node graph where each branch represents one render layer or variation. You define the collections, overrides, passes, and output paths once, and the addon assembles and renders each configuration automatically.
Key capabilities:
- Node-based assembly — build render layers visually by connecting collection, override, and output nodes
- Non-destructive overrides — swap materials, adjust lights, toggle visibility, or change any RNA property per layer without touching the source scene
- Render queue — send any number of jobs to a local queue manager, monitor progress, and manage priorities from the N-panel
- Batch rendering — add jobs to a batch list and render or queue them in one click
- Camera Burst — render the same scene from multiple cameras automatically, one output file per camera
- Timeline — sequence multiple scene nodes on a strip-based timeline with per-strip frame ranges
- Variables — share collections, cameras, and render settings across node graphs using Set and Get nodes
Requirements¶
- Blender 5.1 or later
- Windows, macOS, or Linux
- Cycles or EEVEE Next
Getting started¶
New to Scene Assembler? Start with the Installation guide, then follow the Quick Start to build your first render setup in under ten minutes.