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Camera

Overrides the active camera for an assembled render layer. Connect to the Scene node's Camera input.

Properties

Source — where the camera comes from:

  • Current File — pick a camera from the current .blend file
  • External File — load a camera from an external .blend file

Current File

Camera field — type a camera name or use the eyedropper button to open a filtered picker showing only camera objects (not meshes, lights, or other object types).

Warning

If you type a name that matches a non-camera object, a warning appears below the field. The assembled scene will use the scene default camera instead.

External File

Beta

The External File camera path is functional but has received less real-world testing than the Current File path. Verify results carefully.

File path — path to the .blend file containing the camera.

Camera name — the name of the camera object in that file. Use the Refresh button to populate the available cameras list from the file, then pick from the dropdown.

Load Mode — Link or Append (same meaning as in External Collection).

Tips

  • In Camera Burst mode, the Camera node input is overridden by the burst collection cameras. A note appears in the Scene node when this is the case.
  • If no Camera node is connected, the assembled scene uses the camera defined on the base Blender scene.