Camera¶
Overrides the active camera for an assembled render layer. Connect to the Scene node's Camera input.
Properties¶
Source — where the camera comes from:
- Current File — pick a camera from the current .blend file
- External File — load a camera from an external .blend file
Current File¶
Camera field — type a camera name or use the eyedropper button to open a filtered picker showing only camera objects (not meshes, lights, or other object types).
Warning
If you type a name that matches a non-camera object, a warning appears below the field. The assembled scene will use the scene default camera instead.
External File¶
Beta
The External File camera path is functional but has received less real-world testing than the Current File path. Verify results carefully.
File path — path to the .blend file containing the camera.
Camera name — the name of the camera object in that file. Use the Refresh button to populate the available cameras list from the file, then pick from the dropdown.
Load Mode — Link or Append (same meaning as in External Collection).
Tips¶
- In Camera Burst mode, the Camera node input is overridden by the burst collection cameras. A note appears in the Scene node when this is the case.
- If no Camera node is connected, the assembled scene uses the camera defined on the base Blender scene.