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Queue Manager Overview

Scene Assembler includes a local render queue that runs Blender in the background. You can send jobs while you keep working, monitor progress, reorder jobs, and handle failures — all from the N-panel.

How it works

When you send a job to the queue, Scene Assembler:

  1. Evaluates the node graph to determine what to render
  2. Assembles a temporary render scene in a copy of your .blend file
  3. Sends the job to the queue server (a lightweight local process)
  4. The server launches Blender in background mode to render the job
  5. When the render finishes, the next queued job starts automatically

The queue server runs as a background process and persists between Blender sessions, so renders can continue even if you close Blender (as long as the machine stays on).

The N-panel

Open the N-panel in the Scene Assembler node editor by pressing N. The queue section shows:

  • Available jobs — Scene nodes in the current graph (or all graphs if All Trees is on) that can be sent to the queue
  • Queue status — current jobs, their status, and progress
  • Batch list — a saved list of jobs you want to render together

Job statuses

Status Meaning
Queued Waiting to render
Running Currently rendering
Done Rendered successfully
Failed Render process exited with an error
Paused Manually paused or interrupted by a Run Now action
Retrying Failed and being retried automatically

Starting and stopping the queue

Start Queue — launches the queue server if it isn't running. The server starts automatically if you send a job while it's stopped.

Stop Queue — stops the queue server. Any running job is interrupted and set to Paused.