Queue Manager Overview¶
Scene Assembler includes a local render queue that runs Blender in the background. You can send jobs while you keep working, monitor progress, reorder jobs, and handle failures — all from the N-panel.
How it works¶
When you send a job to the queue, Scene Assembler:
- Evaluates the node graph to determine what to render
- Assembles a temporary render scene in a copy of your .blend file
- Sends the job to the queue server (a lightweight local process)
- The server launches Blender in background mode to render the job
- When the render finishes, the next queued job starts automatically
The queue server runs as a background process and persists between Blender sessions, so renders can continue even if you close Blender (as long as the machine stays on).
The N-panel¶
Open the N-panel in the Scene Assembler node editor by pressing N. The queue section shows:
- Available jobs — Scene nodes in the current graph (or all graphs if All Trees is on) that can be sent to the queue
- Queue status — current jobs, their status, and progress
- Batch list — a saved list of jobs you want to render together
Job statuses¶
| Status | Meaning |
|---|---|
| Queued | Waiting to render |
| Running | Currently rendering |
| Done | Rendered successfully |
| Failed | Render process exited with an error |
| Paused | Manually paused or interrupted by a Run Now action |
| Retrying | Failed and being retried automatically |
Starting and stopping the queue¶
Start Queue — launches the queue server if it isn't running. The server starts automatically if you send a job while it's stopped.
Stop Queue — stops the queue server. Any running job is interrupted and set to Paused.