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Timeline

Sequences multiple Scene nodes into a single render job using a strip-based timeline. Each strip maps to a Scene node and defines its frame range in the final output.

When to use it

Use the Timeline node when you want to render a sequence where different scenes (or different configurations of the same scene) are active for different frame ranges — similar to how the Video Sequence Editor sequences clips, but at the render job level.

Inputs

Connect as many Scene node Job outputs as you need to the Timeline node's input sockets.

Properties

Timeline strips — each entry in the timeline corresponds to one connected Scene node. For each strip:

  • Scene — which Scene node this strip refers to (selected from the connected inputs)
  • Frame Start — the first frame this strip is active in the output
  • Frame End — the last frame this strip is active
  • Enabled — toggle the strip without removing it

Add Strip / Remove — manage strips with the + and × buttons.

Output

The Timeline node sends all strips to the queue as a sequenced render job. Each strip renders its assigned frame range using the corresponding Scene node's configuration.

Tips

  • Frame ranges between strips can be non-overlapping or can overlap. Overlapping strips render the same frame range for both scenes.
  • Use the Timeline node in combination with the Scheduler to send the full sequence to the queue in one click.