World¶
Overrides the world (sky, HDRI background, ambient light) for an assembled render layer. Connect to the Scene node's World input.
Properties¶
No World — when checked, no world override is applied. The base scene's world is used. This is useful when you have a World node in the graph but want to disable it for a specific layer without disconnecting it.
World picker — select the Blender World data block to use. The field accepts any world present in bpy.data.worlds, including those linked from external files.
Tips¶
- To use different lighting environments per layer, connect separate World nodes to each layer's input on the Scene node.
- If no World node is connected, the assembled scene inherits the world from the base scene unchanged.