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Auto-Retry

Scene Assembler can automatically retry failed render jobs without manual intervention. This is useful for long unattended renders where occasional failures (GPU driver crashes, memory spikes) should not halt the entire queue.

Enabling auto-retry

Go to Edit → Preferences → Add-ons → Scene Assembler to find the auto-retry settings:

Enable Auto-Retry — turns automatic retry on or off globally.

Max Retries — how many times a failed job is retried before being marked as permanently failed (default: 3).

Retry Delay — how many seconds to wait before starting a retry (default: 10).

Same-frame detection

Scene Assembler tracks which frame failed. If the same frame fails repeatedly (suggesting a corrupt frame or an asset issue rather than a transient error), the retry loop is stopped and the job is marked failed permanently. This prevents infinite retry loops on reproducible failures.

Manual retry

Even with auto-retry disabled, you can always manually retry a failed job using the Retry button in the queue panel.

What counts as a failure

A job is considered failed when the background Blender process exits with a non-zero return code. This covers GPU crashes, out-of-memory errors, and missing asset errors that cause Blender to exit abnormally. It does not cover jobs you manually cancel.