Extract Object¶
Picks a single object from a connected collection to start an override chain. Downstream override nodes (Shader Override, Transform Override, etc.) target this specific object.
When to use it¶
Use Extract Object when you want to apply overrides to one specific object within a collection, rather than all objects. Connect a collection source to this node's input, pick the object, then chain override nodes from its output.
Inputs¶
| Socket | Description |
|---|---|
| Collection | The collection to pick an object from |
Outputs¶
| Socket | Description |
|---|---|
| Object Override | The selected object with an empty override list, ready for override nodes |
Properties¶
Object picker — shows objects from the connected upstream collection. The picker is filtered to only show objects in that collection. Click the refresh button (↺) if the list seems out of date after adding objects to the collection.
Tips¶
- Connect the same Collection Source to both an Extract Object and directly to the Scene node. The Extract Object handles per-object overrides while the rest of the collection renders normally.
- Chain multiple Extract Object nodes from the same collection to override several individual objects.
- The object picker follows renames — if you rename the object in the Outliner, the reference updates automatically.