Skip to content

Animation Override

Replaces the animation Action on an object for a specific render layer. Chain between an Extract Object and a Scene node.

Inputs / Outputs

Socket Description
Object Override (in) The object to modify
Object Override (out) The same object with this override added

Properties

Action — the Blender Action data block to assign to the object. If the object has no animation data, it is created automatically.

Tips

  • The replacement action is only active on the assembled render scene. The source object's original action is not changed.
  • This is useful for rendering the same character or rig with different animation takes without creating scene copies.
  • If no action is selected, a warning appears in the node. No override is applied.