Animation Override¶
Replaces the animation Action on an object for a specific render layer. Chain between an Extract Object and a Scene node.
Inputs / Outputs¶
| Socket | Description |
|---|---|
| Object Override (in) | The object to modify |
| Object Override (out) | The same object with this override added |
Properties¶
Action — the Blender Action data block to assign to the object. If the object has no animation data, it is created automatically.
Tips¶
- The replacement action is only active on the assembled render scene. The source object's original action is not changed.
- This is useful for rendering the same character or rig with different animation takes without creating scene copies.
- If no action is selected, a warning appears in the node. No override is applied.