Transform Override¶
Adds a delta offset to an object's position, rotation, or scale for a specific render layer. Transforms are additive — the object keeps its original transform as the base, and the delta is applied on top.
Inputs / Outputs¶
| Socket | Description |
|---|---|
| Object Override (in) | The object to modify |
| Object Override (out) | The same object with this override added |
Properties¶
Enable each component independently with the toggle on the left:
Location — delta XYZ offset added to the object's original location (in metres).
Rotation — delta XYZ rotation added to the object's original rotation (Euler XYZ, in degrees in the UI).
Scale — XYZ scale multiplier applied to the object's original scale. 1.0 leaves the scale unchanged; 2.0 doubles it; 0.5 halves it.
Tips¶
- All three components can be active simultaneously.
- The delta is applied in object space.
- Use Transform Override to nudge objects slightly between render layers — for example, to shift a prop for a different composition or animate a small positional variation without modifying the source scene.