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Transform Override

Adds a delta offset to an object's position, rotation, or scale for a specific render layer. Transforms are additive — the object keeps its original transform as the base, and the delta is applied on top.

Inputs / Outputs

Socket Description
Object Override (in) The object to modify
Object Override (out) The same object with this override added

Properties

Enable each component independently with the toggle on the left:

Location — delta XYZ offset added to the object's original location (in metres).

Rotation — delta XYZ rotation added to the object's original rotation (Euler XYZ, in degrees in the UI).

Scale — XYZ scale multiplier applied to the object's original scale. 1.0 leaves the scale unchanged; 2.0 doubles it; 0.5 halves it.

Tips

  • All three components can be active simultaneously.
  • The delta is applied in object space.
  • Use Transform Override to nudge objects slightly between render layers — for example, to shift a prop for a different composition or animate a small positional variation without modifying the source scene.