Convert to Video¶
Converts a Scene node's rendered image sequence into a video file (MP4, MOV, MKV, or whatever container your Blender's FFmpeg settings support) automatically once its queue job finishes. No external tools needed — it uses Blender's own built-in video encoder.
Connect its output to a Scene node's Post-Render Actions input socket. Nothing else needs wiring — the node reads what it needs directly from the connected Scene node.
When to use it¶
Any time you'd otherwise open the finished frames in the Video Sequence Editor by hand and render an MP4 — dailies, client previews, quick turnaround checks. Since it runs automatically after the render, an animation job that used to end with "now go make a preview video" now just... has one, waiting in the output folder.
Setting it up¶
- Add a Convert to Video node.
- Connect it to a Scene node's Post-Render Actions socket.
- Click Refresh From Scene to pull in the connected Scene node's sequence and pass information.
- Configure Sequence, Output Location, Format, Frame Rate, Resolution, and Color Management as needed (each is a collapsible section).
Properties¶
Sequence¶
View Layer — for a merged multi-view-layer job, pick which layer to convert, or All Layers to convert each one to its own video.
Pass — which rendered pass to convert (beauty/combined by default, or any enabled render pass/AOV/light group). Cryptomatte isn't available here — it's packed into multiple indexed channels, not a plain image sequence.
If you pick All Layers together with a specific named pass, and not every layer has that pass enabled, a warning lists which layers will be skipped rather than failing silently.
Output Location¶
Where the video file is written — inherits from the Scene node's output folder by default, or set a custom one.
Overwrite — whether to replace an existing video file of the same name.
Format¶
Container and codec, read live from your Blender installation's own FFmpeg settings (so this always matches what your Blender build actually supports) — plus a Quality setting, with extra fields for custom bitrate/CRF when you pick a manual quality mode.
Frame Rate¶
Match the scene's frame rate, or set a custom one.
Resolution¶
Match the render resolution, or set a custom output resolution for the video.
Color Management¶
The view transform applied to the video output — read from your Blender installation's available OCIO views (Standard, AgX, Filmic, ACES, etc., whatever your config provides), or Match Scene to use the same view transform the render itself used.
Not supported¶
Multi-Layer EXR — that format packs every pass into one file per frame rather than one file per pass, so there's no separate image sequence to feed the encoder. The node shows a warning and blocks conversion if the connected Scene node is set to this format.
Tracking progress¶
The queue job's dashboard entry gets an extra row for the conversion step (pending → converting → done), so you can see it happening after the render itself finishes.