Node Overview¶
Scene Assembler nodes are organized into four groups.
Collection nodes¶
These nodes bring objects into the assembly pipeline and let you filter or combine them.
| Node | Purpose |
|---|---|
| Collection Source | Load one or more collections from the current file |
| External Collection | Load collections from an external .blend file |
| Extract Collection | Apply overrides to all objects in one or more collections |
| Extract Object | Pick a single object from a collection to start an override chain |
| View Layer (Merge Collections) | Define one view layer — combine collections, set per-layer overrides and Collection Flags |
Scene and output nodes¶
These nodes define what gets rendered and where the output goes.
| Node | Purpose |
|---|---|
| Output Defaults | Set base output path, format, and filename tokens for all Scene nodes |
| Scene Node | Define a render job — collections, camera, render settings, overrides |
| Playblast | Quick viewport preview render (image sequence or video) — local only, not queued |
Render configuration nodes¶
These nodes configure how a scene is rendered. Connect them to the Scene node's input sockets.
| Node | Purpose |
|---|---|
| Render Settings | Engine, samples, motion blur, and other render parameters |
| Render Passes | Enable render passes, AOVs, Cryptomatte, and light groups |
| World | Override the world (HDRI, background) for a render layer |
| Camera | Override the camera for a render layer |
| Camera Sequence | Switch between multiple cameras over an animation, driven from the node graph |
| Compositor | Attach a compositor node tree to the assembled scene |
| Freestyle | Configure Freestyle line rendering per layer |
Override nodes¶
Override nodes modify objects in an assembled scene without touching the source data. Chain them between a collection/object node and the Scene node.
| Node | Purpose |
|---|---|
| Shader Override | Replace a material slot on an object |
| Visibility Override | Show or hide objects in a specific render layer |
| Light Override | Change light energy, color, or other properties |
| Transform Override | Add a delta offset to an object's position, rotation, or scale |
| Animation Override | Replace an object's animation action |
| RNA Override | Set any Blender property via its RNA data path |
| Render Pass Format Override | Change the file format for a specific render pass |
Workflow nodes¶
| Node | Purpose |
|---|---|
| Set / Get | Store and retrieve values across node graphs |
| Timeline | Sequence multiple Scene nodes on a strip-based timeline |
| Scheduler | Send all connected Scene nodes to the queue in one click |