Skip to content

Node Overview

Scene Assembler nodes are organized into four groups.

Collection nodes

These nodes bring objects into the assembly pipeline and let you filter or combine them.

Node Purpose
Collection Source Load one or more collections from the current file
External Collection Load collections from an external .blend file
Extract Collection Apply overrides to all objects in one or more collections
Extract Object Pick a single object from a collection to start an override chain
View Layer (Merge Collections) Define one view layer — combine collections, set per-layer overrides and Collection Flags

Scene and output nodes

These nodes define what gets rendered and where the output goes.

Node Purpose
Output Defaults Set base output path, format, and filename tokens for all Scene nodes
Scene Node Define a render job — collections, camera, render settings, overrides
Playblast Quick viewport preview render (image sequence or video) — local only, not queued

Render configuration nodes

These nodes configure how a scene is rendered. Connect them to the Scene node's input sockets.

Node Purpose
Render Settings Engine, samples, motion blur, and other render parameters
Render Passes Enable render passes, AOVs, Cryptomatte, and light groups
World Override the world (HDRI, background) for a render layer
Camera Override the camera for a render layer
Camera Sequence Switch between multiple cameras over an animation, driven from the node graph
Compositor Attach a compositor node tree to the assembled scene
Freestyle Configure Freestyle line rendering per layer

Override nodes

Override nodes modify objects in an assembled scene without touching the source data. Chain them between a collection/object node and the Scene node.

Node Purpose
Shader Override Replace a material slot on an object
Visibility Override Show or hide objects in a specific render layer
Light Override Change light energy, color, or other properties
Transform Override Add a delta offset to an object's position, rotation, or scale
Animation Override Replace an object's animation action
RNA Override Set any Blender property via its RNA data path
Render Pass Format Override Change the file format for a specific render pass

Workflow nodes

Node Purpose
Set / Get Store and retrieve values across node graphs
Timeline Sequence multiple Scene nodes on a strip-based timeline
Scheduler Send all connected Scene nodes to the queue in one click