Installation¶
Installing the addon¶
- Open Blender and go to Edit → Preferences → Add-ons.
- Click Install from Disk and select the
scene_assembler.zipfile. - Enable the addon by checking the box next to Scene Assembler.
- Save your preferences.
The addon adds a Scene Assembler node editor type and an SA panel to the N-panel (press N in the node editor).
Opening the node editor¶
Scene Assembler uses Blender's node editor. To open a Scene Assembler graph:
- Open any area and switch it to Node Editor.
- In the header, click the node tree type selector and choose Scene Assembler.
- Click New to create a new node graph.
You can have as many node graphs as you like in a single .blend file. Each graph is independent — it has its own node layout, batch list, and scheduler.
Updating¶
To update, install the new zip from Edit → Preferences → Add-ons. Your node graphs and settings are stored in the .blend file and are preserved across updates.
If an update doesn't seem to take effect
Installing a new zip over an enabled addon can occasionally fail to replace files that were already loaded into memory — Blender then keeps running the old code even though the files on disk are new. If a fix or feature described in the changelog isn't showing up after updating:
- Quit Blender completely.
- Delete the installed
scene_assemblerfolder (in your Blenderscripts/addonsfolder). - Reinstall the new zip and re-enable the addon.
This fully clears out the old install first, so there's nothing stale left for Blender to load by mistake.
Blender compatibility
Scene Assembler is built and tested against Blender 5.2 LTS. It should work on 5.1, but 5.2 is the primary target going forward.