Batch Rendering¶
The batch list lets you assemble a set of jobs and render or queue them all in one click.
Building a batch¶
Add jobs to the batch list from the N-panel's Jobs section using the Add to Batch button next to each job. The batch list appears below the jobs list.
Jobs in the batch list are ordered — use the arrow buttons to reorder them. Remove individual jobs with × or clear the whole list with the trash icon.
Graph-sensitive batch list¶
The batch list is filtered by the active node graph when All Trees is off. Jobs from other graphs are still stored — they reappear when you switch to their graph, or when you turn All Trees on.
When All Trees is on, all batch entries are visible and each entry shows a small label with its source graph name.
Running a batch¶
Add All to Queue — sends all visible batch entries to the render queue. Respects the All Trees filter — only the entries currently visible in the batch list are sent.
Presets¶
Save the current batch list as a named preset for quick recall. Presets are shown as a compact dropdown (click it to see the saved list — click a name to load it, or the × next to a name to delete it):
- Dropdown button — shows the active preset's name; click to open the list, click any entry to load it into the batch list
- ✓ (checkmark) button — overwrites the active preset with the current batch list
- + (add) button — opens a dialog to name and save the current batch as a new preset
Presets are saved in the .blend file.
Tip
Use presets to define named render passes — for example, a "Hero Shots" batch and a "Supporting Shots" batch — and switch between them quickly.