Light Override¶
Changes light properties for a specific render layer. Chain between an Extract Object that targets a light and a Scene node.
Inputs / Outputs¶
| Socket | Description |
|---|---|
| Object Override (in) | The light object to modify |
| Object Override (out) | The same light with this override added |
Properties¶
Energy — override the light energy (brightness). Enable the toggle to activate.
Color — override the light color. Enable the toggle to activate.
Radius / Size — override the light size. Enable the toggle to activate.
Specular — override the specular contribution factor.
Shadow — enable or disable shadow casting.
Tips¶
- Extract the light object from its collection using an Extract Object node first, then connect it to the Light Override node.
- Use Light Override to reduce light energy for shadow-only layers, increase it for beauty passes, or change the color for different time-of-day variations.