Skip to content

Camera Burst

Camera Burst renders the same scene from multiple cameras automatically, producing one output file per camera. It is designed for situations where you need the same frame rendered from several points of view — hero shots, coverage angles, or multi-camera sequences.

Setting up Camera Burst

  1. Create a collection in your scene and add the cameras you want to use to it. The cameras can be anywhere in the scene — only their presence in the collection matters.

  2. On the Output Defaults node (or directly on the Scene node), set Render Mode to Camera Burst.

  3. Set Burst Collection to the collection containing your cameras.

  4. Set Render Mode to Still or Animation depending on whether you want a single frame or a frame range per camera.

  5. Still — each camera renders one frame. Set the frame number with Still Frame.

  6. Animation — each camera renders the full frame range.

When you send the job to the queue, Scene Assembler creates one render job per camera. Output filenames include the {camera} token to keep files from different cameras separate.

Camera order

Cameras render in the order they appear in the collection. To control the order, arrange cameras in the Outliner's collection view or use a dedicated burst collection with cameras added in the desired sequence.

Output filenames

Make sure your filename template includes {camera} so each camera's output goes to a unique file. Example:

{scene}_{layer}_{camera}_{frame}

This produces files like Forest_Beauty_CamA_0001.exr, Forest_Beauty_CamB_0001.exr, and so on.

Previewing a Camera Burst setup

Click Build Preview Scene on the Scene node. Scene Assembler creates a preview scene with:

  • One timeline marker per camera, placed at frames 1 through N (where N is the number of cameras)
  • Each marker bound to its corresponding camera
  • Frame range set to 1–N
  • The viewport set to the first camera

Scrub the timeline in the 3D viewport to switch between cameras and verify each camera's framing before rendering.

Tip

The preview timeline markers match the render order exactly — frame 1 corresponds to the first camera job, frame 2 to the second, and so on.

Tips

  • The {camera} token is automatically included in the filename when Camera Burst is active. No manual token configuration is needed.
  • Lights, world, and render settings are shared across all cameras — they come from the same scene configuration.
  • Camera Burst works with all override types. Overrides are applied to all camera renders identically.
  • You can mix Camera Burst scenes with regular Still or Animation scenes in the same batch list and queue.